Nadirim in 6 languages 17 Jan
How will this work?
How will this work?
Klaus has always been giver. He lived in Jin’Bakar, a region of greedy djinn’s, always looking to trade their wares in order to feed their never ending hunger for power.
Klaus knew he needed to leave Jin’Bakar if he was ever going to make his dream come true. With the help of his friend, Silverstep he found a region far away from the rest of the known world. A region of ice, snow and a bone chilling frost. It was called North Point.
With the support of his aides, Klaus was able to fulfill his dream of collecting and then giving away as many gifts as possible. They would travel to as many regions as they could to make this happen. One by one the days passed and one by one the gifts multiplied. They kept them in the basement of Klaus’s castle until one day they exploded.
The explosion formed a mountain of gifts and on top sat the castle of Klaus. That was when his aides added the title of Elder in front of his name. Any djinn who sat on a mountain of gifts deserved a title. Soon thereafter, the region was visited by The Grim Company. A trio of greedy travelers who sought to gain from others misfortune. In North Point they saw an opportunity beyond their wildest imagination.
Using Zamin’s magic, they replicated themselves and multiplied from three to many thousand. The Army of Grim was born.
They started looting the gifts, fighting with aides of Elder Klaus. Elder Klaus was helpless. His only hope is to send his aides to get help from the outside. Will anyone return with a weapon strong enough to fight back the Army of Grim? We must wait and see.
Look for the Flake People who will take you to this magical land.
Click on the image for details
A brand new feature coming to the Nadirim site soon is the Character page. As our community grows we feel that it will be useful to have your character at your reach, even if you aren’t playing. The looks of the page will be very similar to the character page you have in the game except you will not be able to modify your character. With all your equipped items shown on your character and your stats listed as they are in the game this feature will let you make comparisons between your character and your fellow players setup. For those of you, who like to brag about the progress you made in the game, this will be an excellent opportunity to let others see how well you are doing.

Click on the image for details
You may have also noticed the Achievements and Friends tabs in the box next to the character. These are also features planned to be introduced soon. We have created countless achievements based on various features of the game and the friend list that you missed so much will also make its way back to Nadirim. More about these features in upcoming posts to the DevBlog. Stay close! :)
In the last Nadirim Development Blog post we mentioned that over the past several weeks our graphic team had been working hard by adding several new zones. By clicking on the picture below you can take a peek at some places you can travel to starting November 7th.
Last Thursday Twisted Tribe announced the release date of Nadirim, 7th of November. Yes, we are only two weeks away from the end of the open beta, a day that we have been waiting for a very long time. This is a very important milestone in the development of Nadirim, but it doesn’t mean that we will stop adding new features and continue polishing the existing ones.
Now let me tell you what this means and what kind of changes will be introduced in the upcoming version.
Beast offense |
Heal |
Defense |
And much more. :)
P.S. Complete character wipe.
Aggro:
Neutral
These mobs are marked by a light blue circle below their feet. You will be able to challenge them but they will not attack you if you go near them regardless of the level difference.
Scared
For the aggressive mobs below your level, you will see an orange circle showing they are scared of you and they will stay put even if you wander near them. You should be careful however, because they might still outnumber you.
Sound effects:
Health regeneration:
Premium items:
Invite a friend:
Are you wondering why you have to choose between them? Well, the answer is easy: you will be able to pick which one to use to travel within the vast territories of Nadirim. Mounts are a form of transportation on which players can ride atop the backs of various animals or on exotic items like flying carpets.
We put together a short FAQ to make it easier to understand the way they work.

Q: Why should I use a mount?
Travelling with a mount is always faster than walking. You will save time and will have a better chance to avoid mob aggro. Plus they look awesome!
Q: Will I be able to use my mounts everywhere?
Mounts will be usable in every passable area except for dungeons where, upon entering, your character will automatically dismount. Before you ask, no you won’t be able to fly over mountains with a flying carpet.
Q: Where will mounts be available?
There will be mount vendors in every larger city where you will be able to purchase them for gems starting from the very first level. They will become available for dinars as well, but only from level 10.
Q: What kind of mounts will be there?
There will be several kind of mounts (horse, camel, elephant, flying carpet, etc.) but they will be divided into three groups, based on their speed and into two other groups based on their durability (permanent and temporary).
Q: How will I summon my mounts?
The purchased mounts are accessible from your inventory/items/mounts tab and you can set your mount active the same way you equip your character, by dragging it to a slot (mount) on your character page. After this you will have to click on the mount up button displayed near the skillbar.
If you have any other question that are connected to the mounts, please don’t be shy and ask it.
As we promised another new update will come out shortly, a patch that includes a new map and GUI. Starting from the next update you will be able to compare your stats with the others and you can become best of the bests and make it to the hall of fame. This will be accessible from the website, under the community tab.
There will be five main categories: Progress, Combat, Social, Attributes and Economy. Within every category there will be many kinds of leaderboards: XP gained,Energy spent on quests, Tiles walked, PvP combat wins, Highest damage dealt, Number of chat messages, Wealth in dinars, just to mention a few.
Duel and group combat has finally arrived. Now, let me tell you how they work and what our plans are for next week.
How does it work?
PvP
PvP combat at the moment is basically a one on one duel, party is not yet available. You are able to either challenge players to a duel or simply join a fight as an observer, but then you cannot participate. You can challenge someone to a duel by clicking on their characters on the map and choose the DUEL option. They have the choice to either accept or reject the request.
Once the duel has started, you have 1 minute to act before the other players turn. At the end of the duel there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with the same amount of health points you started with. For the moment these combats will not have any energy requirements and they will not give any rewards either.
And don’t forget to tick the Allow to receive duel requests from others button in the options!
In order to find a group combat you need to look for crossed swords above a mob. After joining a combat, the energy requirement for that combat will be payed by all participants involved. The received XP will be divided according to the number of mobs defeated after joining the combat, the loot however will be distributed to everyone equally. A maximum of 4 players will be able to encounter a single mob group, but an unlimited number of players will be able to join as spectators. Closed combats can be opened up with the Help function which will display an S.O.S. signal on the map for others to see.
Next combat update
Quite soon we will upload an additional patch as we plan to introduce some minor changes in order to improve the gaming experience. First, we will visualize the buffs that are on the characters and also the order of the combat participants during every turn. Moreover we will add some new combat effects to make the game even more fun.
Last week we announced that at the end of this month we will introduce an updated in-game map. That is not the only change we are going to introduce, we also rethought the GUI (Graphical User Interface) of the game. In order to improve the GUI and to make it more user-friendIy, we had to make some changes “to make space” for a new feature.
Top menu
First of all the character page, skills, quest list, map and chat was moved to a more central location, to the middle of the top part of the page. We also added the shop and menu icon to this section.
Notifications
The game menu button had to be removed from the bottom right corner, because this is now dedicated to the notifications. In the notification area the players will now receive all kind of information, for example quest updates, gathering, level ups, duel notification and system information as well.
Quests
Some of the players had problems with activation of the quest trackers so we implemented some changes to make it easier to use. Now players can simply scroll thru the active quests and with a single click they can track them.
Skills
In the left bottom part of the screen you will be able to see the name, XP and level of your character and the skills you selected from the skills tab. These will be shown at all times to make it easier to manage them before entering a combat, but will only be active in battle.
Chat
In order to increase the playable area on the screen we are introducing a transparent chat, but in the chat options you will be able to set if you would like to have transparent or solid chat background.
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Click to see the GUI in details.
Only couple of days until we introduce the PvP and by the end of September new map and GUI will be implemented.
I am sure, that you got lost at least once in the game, or you had no idea where to go next. Well, we are about to prevent this from ever happening again, by improving a very important feature: the Map. We plan to introduce a totally reworked map by the end of this month.
As a teaser, let me give you some information about the way it will work. The main improvements to the map will be made in order to help the orientation on different scales, and to achieve this we are introducing two main zoom levels.
The first level will be the Zonemap, a very precise map of your surroundings showing the exact position of the player with the possibility of scaling. You will be able to access this map by pressing the M on your keyboard.
Click on the map to see the new markers available to turn on and off
When switching to the second zoom level, the Worldmap, the player will get a broad view of the whole playable territory. This handmade map will have a fixed zoom, where we are going to display the topography of the world of Nadirim.
So get ready for the great exploration, because soon you will have the tool for it.
P.S. When introducing the new map Arenas, Intstances and Party Members will not yet be available

In the initial release of this feature, the PvP combat will basically be a duel. You will be able to challenge someone and if they accept it, the two of you will begin a combat. Observers will still be able to join and watch the battle, but they will not be able to participate in the combat.
At the end of a PvP combat, there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with one health point. For the moment these combats will not have any energy requirements but they will not give any rewards either.
Later on we plan to have statistics regarding your combat history, but for the time being we need to see how these new features will perform. For now we suggest you start practising your tactics, get the best gear you can and prepare to face your opponents.
So what will this day bring? Well, for starters a brand new website with new graphics and a clear and unique design. Moreover, and sure enough, what you all were waiting for, the new version of the game, that will be open for everybody. Despite it being an open beta, you shouldn’t think about this version as the extention of the previous closed beta, but rather as a totally new start. We will still need your patience and feedback in the following weeks and months, so that we can weed out the possible bugs, put the missing features in and polish it all up.
We decided to announce the new beta version only here on the Nadirim Development Blog, so those of you who have been following the blog and visited the website for the last couple of months can be the firsts to try out the game.
In addition to the the brand new website these are the major in-game changes that we made:
See you in the game!
In order to commemorate the last months we spent together we put together several lists where you will be able to find all kinds of fun stats about you guys (and girls). For example you can find out who had the most fights, who spent most time online or who sent most bug reports. Another fun part is that in these lists you will find people who have been active in December and January and they still made it to the top.
The 26th of July! This is the date the whole Twisted Tribe team – and now hopefully you as well – are waiting for. We will not only release the new version of the game on this day but to honor this momentous event we have created a brand new website too. We’re now concentrating all of our efforts on the new release so as of tomorrow (the 13th of July), the current closed beta is officially closed. It was a lot of fun, a great test, we gathered valuable feedback to guide us and we’re grateful for all the help we got from our testers.
See you in two weeks in the brand new Nadirim!
Don’t tell us that the size doesn’t matter, we know it does. This is why we decided to open up the world of Nadirim and forge all the maps into one large open world. What does this mean? We wanted to give every player the feeling of being “in control”, so in the upcoming version of the game you will be able to roam the lands freely and visit all areas of the world any time you choose to.
How large will it be?
The version that is coming out will be no smaller than 23 billion pixels. If your are playing the game on a 1280*1024 pixel resolution display, the current world is made of 88 screen sizes. Compared to this, the new map will be made out of 17 718 screens (2000 square meters or 21,500 square feet) meaning that the new world will be 200 times larger than the one you saw in the closed beta.
Click to see the new world of Nadirim.
Spoiler alert!
You could easily ask what we put on all these pixels. Well, first of all, you will meet the good old cities of Nadirim: Ennahar, Ashra and Zenithar, but since the designers decided to rebuild them, they will be new even to those, who already participated in the closed beta. Additionally you will have the chance to explore two new major cities; Quadim: The Harbor of Life and Death and Dahab: The City of the Sleepers.
Moreover in in the areas between and around the cities we placed more than 80 points of interest where you will be able to interact with the environment.
Why open world?
We are just a few Development Blog posts away from the day that we will show what we were working on in the last couple of months.
I almost forgot one little thing: the map I was talking about will be only one third of the World we are working on…
What would the vast and colorful world of Nadirim be, without people who help you and others, who try to cut your throat? However magnificent a city is, it gets boring fast enough without inhabitants. This is why we spent a lot of time creating NPC-s of many kinds, so the faces you encounter will be just as diverse as the buildings and adventures.
Some NPC-s are going to be your friends and helpers, giving you advice, quests and items; others will be your enemies, telling lies to lead you astray or even attacking you from time to time. And the best part? You can never be sure which one is which. You have to find that out for yourself…
Some of your friends:
Salim the Seer
The wise old sage of Ennahar. He used to live in the city, loved and respected, but for some reason that nobody knows one day he left Ennahar and moved out into the middle of nowhere, where his only company is a pack of hyenas and a few travelers every once in a while.
Graceful Maya
The leader of one of Zenithar’s noble families. People of Zenithar call her home the House of Cats, and for a good reason. They are proud of their nobility, and they know a lot about Zenithar and its people – including the other noble houses. And yes, they own a lot of cats.
Some of your enemies:
Second-hand Shadi
A cutthroat merchant in the Ennahar bazaar, Shadi gathers curiosities from all around the empire, and brings them here to exhibit. Nothing is sacred to him, and he would kill for a good show…
Mercury Ali
He will rob you blind, that’s all you need to know.
Some people in-between:
Arena master
Every decent arena has a master, responsible for organizing fights, recruiting champions, buying and training beast, and supervising the bets. They will be friendly to you as long as you are winning…
Gravedigger
Hundreds of adventurers walking the roads of the empire come with hundreds of deaths (some of bandits and outlaws, and some of their own). To keep the vultures from exhausting themselves, gravediggers are always there to take care of the dead… and tuck them back into their graves, if needed.
As you can see, apart from people you already know – Inama priestesses, vendors, and the tribes we mentioned before – the world of Nadirim will be filled with people to meet, noble and commoner, rich and poor, kind and evil, young and old. Just like ours.