In the Pipes: Group Combat and PvP 16 Aug


It’s been a while since our last post, but as you know, we’ve focused all of our energy on putting together the new version of the game. Now, as major bugs start to fade, the priorities have been shifted from bug fixing to new features. The first in line are the long awaited Group Combat and PvP

Group Combat

First of all, in the options menu you will be able to set your default combat status to open or closed. The closed combat will be the same as now, while choosing the open combat option, you will let others join you in your fight against your enemies.
In the first version, up to 4 players may join the combat, and 20 more can observe it as mere spectators. If someone leaves the fight others may join, either from the spectators or from the world map.
If your get in trouble during a closed fight, you will have the option to ask for help. This will open up the combat and an icon with your S.O.S signal will appear on the map for others to see and aid you in your battle.
During combat, each participant will have 60 seconds to act, with a 20 second warning before the end of their turn. If someone doesn’t perform any actions or end their turn before their time is up, we will consider it as a skipped turn.
The energy requirement for the combat will be payed by all participants. The XP will be divided according to the number of mobs defeated after joining the combat, the loot however will be received by everyone equally.
PvP

In the initial release of this feature, the PvP combat will basically be a duel. You will be able to challenge someone and if they accept it, the two of you will begin a combat. Observers will still be able to join and watch the battle, but they will not be able to participate in the combat.
At the end of a PvP combat, there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with one health point. For the moment these combats will not have any energy requirements but they will not give any rewards either.

Later on we plan to have statistics regarding your combat history, but for the time being we need to see how these new features will perform. For now we suggest you start practising your tactics, get the best gear you can and prepare to face your opponents.

Comments

7 Comments

Author
Rafid

7 Responses to In the Pipes: Group Combat and PvP

1

Really interesting and I’m looking forward to seeing Group and PvP up and running. One question – when you say “If someone leaves the fight others may join …” does this include someone being killed in combat, or is it just if they choose to leave?
I like the choice of being able to set open or closed combat status but the S.O.S. signal facility I especially like.

2
xXx_Nilla_xXx says:
August 16, 2011 at 6:36 PM

Will we be able to duel/help lower or higher levels also? How will it work with different levels?

3

When the new version comes, will you delete characters?

4

Please consider a third option for battle “status”. Friends might want to fight together but not with others. So it would be useful to have statuses like: CLOSED, PRIVATE, PUBLIC.

When selecting PRIVATE, only players on my friend list would be able to join the battles I started.

5

@Sue: Yes, if someone dies, the combat becomes open and others may join.

@Nilla: For now there will be no level restriction when joining combat, you can challenge anyone and you may join any battle.

@Matija: For this feature we don’t plan to delete characters. However, somewhere along the way towards the final version, there may be a minimum number of wipes.

@greg: Once we introduce the friend list, there might be an option, to restrict the combat to friends only, but in the beginning we need to see how the feature performs.

6

Looks like fun–I also like the SOS feature, will be very helpful for people starting up or stuck somewhere. Not clear to me whether you can elect “closed” and do pvp or not.

7

Dear developers,

I think what would make this game a lot more exciting would be an element of risk associated with the pvp mode of the game. For example, the loser will be looted for their best piece of armor/weapon. Some restrictions of course would have to be implemented like only players within 5 levels can be looted, etc. I think that will bring a new level of thrill to the game.

Cheers.