Duel and group combat 27 Sep
Duel and group combat has finally arrived. Now, let me tell you how they work and what our plans are for next week.
How does it work?
PvP combat at the moment is basically a one on one duel, party is not yet available. You are able to either challenge players to a duel or simply join a fight as an observer, but then you cannot participate. You can challenge someone to a duel by clicking on their characters on the map and choose the DUEL option. They have the choice to either accept or reject the request.
Once the duel has started, you have 1 minute to act before the other players turn. At the end of the duel there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with the same amount of health points you started with. For the moment these combats will not have any energy requirements and they will not give any rewards either.
And don’t forget to tick the Allow to receive duel requests from others button in the options!
In order to find a group combat you need to look for crossed swords above a mob. After joining a combat, the energy requirement for that combat will be payed by all participants involved. The received XP will be divided according to the number of mobs defeated after joining the combat, the loot however will be distributed to everyone equally. A maximum of 4 players will be able to encounter a single mob group, but an unlimited number of players will be able to join as spectators. Closed combats can be opened up with the Help function which will display an S.O.S. signal on the map for others to see.
Next combat update
Quite soon we will upload an additional patch as we plan to introduce some minor changes in order to improve the gaming experience. First, we will visualize the buffs that are on the characters and also the order of the combat participants during every turn. Moreover we will add some new combat effects to make the game even more fun.