Tag Archives: combat

7th of November 25 Oct

Last Thursday Twisted Tribe announced the release date of Nadirim, 7th of November. Yes, we are only two weeks away from the end of the open beta, a day that we have been waiting for a very long time. This is a very important milestone in the development of Nadirim, but it doesn’t mean that we will stop adding new features and continue polishing the existing ones.

Now let me tell you what this means and what kind of changes will be introduced in the upcoming version.

  • Our designers made some amazing changes to the current cities, you will hardly recognize the good old places. New buildings and streets were born with redesigned city planning to make sure you won’t get lost anymore.
  • Couple of weeks ago we presented you Mapparan, an ancient city with a story of its own. There will be several zones added to enrich the deserts of Nadirim and every zone will have their own exciting story.
  • One of my favorite additions is the new ability to see your character on the map. It is a feature that many of you asked for, so say goodbye to the Red, Green and Purple characters. :)
  • More, brand new and super exciting quests! We’ve nearly doubled the total number of quests per zone.  For example in Ennahar instead of 33 quests there will be more than 60.
  • The long awaited character customization – you will be able to change your character’s hair and face.
  • In order to make the game feel more exciting we decided to introduce new map and combat effects. They are awesome.

Beast offense

Heal

Defense

And much more. :)

P.S. Complete character wipe.

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Xiberion

Duel and group combat 27 Sep

Duel and group combat has finally arrived. Now, let me tell you how they work and what our plans are for next week.

How does it work?

PvP

PvP combat at the moment is basically a one on one duel, party is not yet available. You are able to either challenge players to a duel or simply join a fight as an observer, but then you cannot participate. You can challenge someone to a duel by clicking on their characters on the map and choose the DUEL option. They have the choice to either accept or reject the request.

Once the duel has started, you have 1 minute to act before the other players turn. At the end of the duel there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with the same amount of health points you started with. For the moment these combats will not have any energy requirements and they will not give any rewards either.

And don’t forget to tick the Allow to receive duel requests from others button in the options!


Group Combat

In order to find a group combat you need to look for crossed swords above a mob. After joining a combat, the energy requirement for that combat will be payed by all participants involved. The received XP will be divided according to the number of mobs defeated after joining the combat, the loot however will be distributed to everyone equally. A maximum of 4 players will be able to encounter a single mob group, but an unlimited number of players will be able to join as spectators. Closed combats can be opened up with the Help function which will display an S.O.S. signal on the map for others to see.

Next combat update

Quite soon we will upload an additional patch as we plan to introduce some minor changes in order to improve the gaming experience. First, we will visualize the buffs that are on the characters and also the order of the combat participants during every turn. Moreover we will add some new combat effects to make the game even more fun.

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Xiberion

In the Pipes: Group Combat and PvP 16 Aug


It’s been a while since our last post, but as you know, we’ve focused all of our energy on putting together the new version of the game. Now, as major bugs start to fade, the priorities have been shifted from bug fixing to new features. The first in line are the long awaited Group Combat and PvP

Group Combat

First of all, in the options menu you will be able to set your default combat status to open or closed. The closed combat will be the same as now, while choosing the open combat option, you will let others join you in your fight against your enemies.
In the first version, up to 4 players may join the combat, and 20 more can observe it as mere spectators. If someone leaves the fight others may join, either from the spectators or from the world map.
If your get in trouble during a closed fight, you will have the option to ask for help. This will open up the combat and an icon with your S.O.S signal will appear on the map for others to see and aid you in your battle.
During combat, each participant will have 60 seconds to act, with a 20 second warning before the end of their turn. If someone doesn’t perform any actions or end their turn before their time is up, we will consider it as a skipped turn.
The energy requirement for the combat will be payed by all participants. The XP will be divided according to the number of mobs defeated after joining the combat, the loot however will be received by everyone equally.
PvP

In the initial release of this feature, the PvP combat will basically be a duel. You will be able to challenge someone and if they accept it, the two of you will begin a combat. Observers will still be able to join and watch the battle, but they will not be able to participate in the combat.
At the end of a PvP combat, there will be no death punishment; this means if you are defeated in a duel, you will reappear on the map with one health point. For the moment these combats will not have any energy requirements but they will not give any rewards either.

Later on we plan to have statistics regarding your combat history, but for the time being we need to see how these new features will perform. For now we suggest you start practising your tactics, get the best gear you can and prepare to face your opponents.

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Rafid